![]() This time around, the pace has slowed down and. There's tons of quality-of-life fixes and updates to the gameplay. In Serious Sam 3: BFE, the legions of enemies and deadly arsenal return, but the novelty of Sam's run-and-gun-and-run-some-more style is long gone. There's new gadgets when were a surprise to me and they absolutely rock.Īlso, I was expecting SM to be just new maps with new assets, cause it was "fan-made", but there's sooo much more to it. There's only a hand full of new weapons and they're pretty good. Please check out the 'General Hints and Tips' page for some useful information before diving into the main campaign. The new enemies are great, the "dog-frog reptiloid marsh hopper" thing is actually really challenging to keep up with. A lot of the cutscenes are definitely cringe. The only bad thing about them would be the engine I guess, the cutscenes and stiff movements always throw me out of the experience. SS 2 has Renovation mod, which improves the gore in the game and rebalances some other stuff. SS 3 BFE has Enhanced mod, that adds the classic enemies and secret weapons as regular weapons, and rebalances the levels accordingly. I guess NPC cringe is subjective, they were alright for me. if you prefer the original graphics there is also Serious Sam Classics Revolution with the Bright Island mission pack. (Waaaaay too much bloom though, good luck to any viewers figuring out what the fuck they're even looking at holy fucking shit.) Folks who pirate the game will be greeted by a rather special bonus character. I really liked the final boss, imho it's the craziest and most over the top the franchise has gotten. The copy protection built into Serious Sam 3: BFE certainly falls into that third category. ![]() The game definitely throws a lot more at you with some thought out behind the fights. First two levels seemed like SS4's length, but the other 3 were really damn long. Instead of more enemies, there should have been more colors in the palette and more variety in the level design.I beat it in 6 hours. Francis from Left 4 Dead joins BFE This mod adds in Francis, a character from the Left 4 Dead series, and makes him a selectable player model for Serious Sam 3 Comes with color variations for TDM/CTF, but it doesn't come with custom sounds, uses the de. It’s an interesting case study on the whole saying “less is more.” The dev team clearly believes “more is more” and the funny thing is that sometimes they’re right – other times, a bit of editing on the enemy numbers would have really tightened the experience up. Co-op is more worthwhile, since you’re applying the already decently-fun single-player structure to messing around with friends.īFE has some fantastic moments despite its very low-budget feel and it can be uniquely entertaining in its absurdity and intensity, but we advise players to take it in sips: playing for even a few hours at a time becomes exhausting and tedious. Gameplay-wise the competitive component offers nothing you couldn’t get out of Quake III, and that game has much more interesting weapons and map designs. It is, though, more of the same and Serious Sam has never been about depth – it’s about slaughtering a million ridiculous enemies, so taking that same template and applying it to small multiplayer scenarios is less than inspiring. If, for some reason, the single-player campaign isn’t enough for you, BFE features some surprisingly beefy multiplayer offerings, with multiple co-op modes and an impressive array of competitive modes. It’s supposed to be an old-school throwback to when FPS games were about nonstop killing and endless circle-strafing or running-backward-and-strafing. ![]() Again, this is such a weird stylistic choice because Serious Sam is supposed to be the respite from “modern” shooters. The ENTIRE game is a series of brown textures – sand, brick buildings, and so many brown Egyptian ruins that playing this game may make you forget there are any other colors in the rainbow (hey, brown’s in the rainbow, right?). ![]() Similarly, while Serious 2 took us to all kinds of lush and colorful environments, BFE returns to Egypt and just lingers there like an unwanted party crasher. Whereas previous Serious games gave you things like (allow us to quote our review of Serious Sam 2): “clockwork rhinos, mutant footballers, three-headed flaming hounds… witches on broomsticks, Orc-carrying gyrocopters… zombie stockbrokers…” BFE sports a few strange leftovers from previous Serious games, like the iconic headless kamikazes, who run at you screaming while carrying a bomb in each hand, but other than that the enemies have become extremely generic Doom knockoffs: fat ogre-dudes with rocket-launcher arms, cyber-demon mechs with, uh, rocket-launcher arms, scorpion dudes with Gatling-gun arms… man what’s with all the weapon arms? The enemy design, for the most part, is totally uninspired, which is bizarre considering inspired enemies are one of the series’ hallmarks. This is a game that provides hours of good, stupid fun, sure, but that just seems a bit. BFE achieves the latter with not much of the former. View MobyRank and MobyScore for Serious Sam 3: BFE (Windows).
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